v16beta -> v16.

GRAPHICS:
+ 3-framed wheels animation (as on SNES).
+ original cars' graphics improved - one more 1 darker tint (closer to SNES), fixed/improved graphics of new cars.
+ rogue missiles' and 3-rockets' graphics improved.
+ miniexplosion when hitting car with a projectile/mine (partially as on SNES).

+ Chem VI planet graphics improved (+gray tint) - closer to SNES version.
+ Bogmire's graphics reworked, water animation as on SNES.
+ New Mojave palette closer to SNES.
+ NHO graphics improved - closer to SNES.
+  - snow effect added as on SNES(except of mednafen_doomday with resolution hack).
+ Terra: fans instead of "oil", toss a bit weaker; also fixed palette a bit.
+ Valhalla: new borders, improved stanchions, improved palette and some new background objects.
+ stones' sprite on Antarsis as on Valhalla(instead of "glue").
+ improved graphic construction  - blocks after empty blocks are now with stanchions. (earlier - cropped out sprites) (especially on new mojave, nho, inferno).
+ "fake springboards" graphic now looks like normal blocks (not springboards).

CORRECTIONS:
+ fixed AI-ally on rookie,veteran,warrior - uses smart turns only if NOT goes 1st itself(as it conceived)
+ fixed projectile's direction when jumping and facing 'vertically down' (mirrored direction earlier(also in orginal)).
+ fixed replays not working in kega fusion with sega-cd image (v16beta).
+ fixed planet rotation in kega fusion in PAL mode.
+ fixed when selecting 'std' current music of sega-cd was not turned off immediately (caused 2 musics in 1st track).
+ fixed not playing more than 9 mp3-tracks (via mednafen_doomday).
+ when race starts anf player with mp3-music (mednafen_doomday) connects to a game - original music stops (fixing 2 musics played when player reconnected).
+ mp3 volume redused(when played with mednafen_doomday).
+ larry:'is about blow' no longer played when more than 3 HP(flamed with napalm mine).
+ fixed bug with car position on minimap when flying too far over the border.
+ fixed bounces and damage when cars ram into each other(corrected formula, fixed bugs).


IMPROVEMENTS:
+ larry is played along with music with not interrupting it(except of newest versions of Gens).
+ Some new tracks are replaced, some tracks have been improved
+ scroll speed when respawning car after flying over the border is now 1.5x faster on Y too (earlier - only on X).
+ it is possible to give up allied bots before player(by pressing START and selecting with UP-DOWN)
+ when respawning on turn blocks - cars stands diagonally if very close to straight block.
+ fixed bullet positioning on hills.
+ switching Player/AI is now possible in all modes (including DUEL) - Z button in options menu(larry, music etc).
+ "track:1" text removed when not in VS MODE.
+ fading transition after main screen - something average between original and 16beta.

AI:
+ in 1 player(ffa) AI attacks also cars with small amount of HP.
+ in 1 player(ffa) and 2x2x2 can turn around(to shoot others) when goes 1st
+ in 1 player(ffa) can attack other cars when goes 1st
+ do not jumps over the border when dodges fire
+ fixed bug when AI infinite jumps in 1 player (cars:4  cars:5).
+ no longer tries to go around mines before blocks with no borders
+ no longer uses nitro when is under Arrow effect
+ fixed: on difficulties less than <MASTER> - AI stands back straight slower (it worked only when stability procs earlier) 
+ AI now goes around its allies (not rams them)!
+ AI better copes with climbs on low speed - rides sideways, goes down or uses nitro
+ fixed bug with determining if should use shield against mines.
+ uses shield against flamthrower and wards


BALANCE:
+ Extra jump from air is possible now for cars with solid level of jumping(max height when possible to use extra jump depends on level of car's jumping, starting from 5, for example DD/Mara with jumping hero and  hydro twinpacks). Only one extra jump per usual jump is allowed.
+ wards are now placed on earth not in air (prevents their spam in 1 PLAYER mode)
+ pantera's antiweapon reduces scorpion's shield duration when hit
+ Jumping when hit the ground from height is no longer possible(AI used to abuse that)
+ jumps(when using jump charges) are a bit weaker for all cars (twinpacks cars only - earlier).
+ track's width expanded a little - right and low border
+ respawn(after being killed) is faster with every planet and also 2nd-6th places respawn even faster.
+ 6th and 7th bullet (DD/Mara) costs 19 (instead of 20/21).


